Sci-fi character Kratos from the video game GOD OF WAR.
Sculpted, retopo, textured & rendered
Zbrush, Maya, substance painter
I research body and muscle structure based on Raff Grasetii’s model. I based my sculpture from imagery reference and personal interpretation.
I study and sculpted skin detail based on human references. To create hair I used fiberMesh and exported splines to use with V-ray.
I visited Substance Painter to create the textures. To render I used V-ray Next’s new skin shader with a combination of normals and displacement maps in order to bring back most of the sculpted detail.
BMW Next 100
Concept vehicle from the BMW Next 100 exhibition.
3D Modeled & textured.
Zbrush, Maya & V-ray
Because BMW has not yet release blueprints, I had to base the model of plane references.
I carefully study its contour lines to understand how the vehicle was put together.
I used procedural texture methods inside V-ray for rendering.
Sci-fi character Anubis from Egypt’s mythology.
Sculpted, polypainted & post-edited.
Zbrush, polypaint & post-edited
I research the mythical character Anubis. I wanted to sculpt a realist Anubis.
I study muscle placement to create body mass and weight with animal merge, in this case dog-like (dobermann).
I visited different methods to create the blood-like gold stripes, and the method i ended up using was masking and extraction.
Sci-fi character Drogon from Game Of Thrones.
Sculpted & polypainted.
Zbrush & polypaint
I research bats bone structure in order to understand how to place bones into the model.
I study muscle placement to create body mass and weight to the model.
I visited different methods to create hyper detail on the model, and I decided on a combination of alpha displacement and Spotlight projections.